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    shankenstine's GameLog for Super Smash Brothers (N64)

    Monday 4 February, 2008

    Game Log #2
    Game Play:
    A good start for the series, the game play with smash is always fun and quickly frustrating due to imbalance. My characters are Link and Ness. Link's boomerang and bombs are the best ranged by so far one could argue that they are the only one you should bother using except for Fox's laser. Link is also the only sword wielder class (twilight princess model i believe) and his sword is very powerful. Smash+A on the ground has punch in the same league as Falcon Punch, Up+B is so broken see other log, and jumping and spiking your sword up (air Up+A) is surprisingly powerful and usually KO's due to its use in the air closer to the top horizon.
    Ness is the only character with a way to heal damage (down+B) and though it is really bad (timing delay, i hate hearing the sound and taking damage and knock back PLUS a stun from my move) and wasn't even appropriatly buffed in Melee. That having been said I believe this to be a good choice as a single hero/class as the only option for a skill is pushing the envelope too much and bordering on a single hero/class dominated game (boring, welcome to rock-paper-scissors with game controllers). Healing aside, Ness's smash+A (Homerun Bat) is incredibly powerful and seems to juke humans (animation lag?). The other A moves i really only use to combo or feint at opponents as they are weak (and got buffed in melee, its too depressing). See other log for Up+B glitch/OP. In addition the PK thunder (Up+B... C Stick control) i don't even consider 'ranged' in any conventional sense as you control it, making you vulnerable while controlling the PK Thunder, but allows for massive damage over time, especially if left unhindered. B is PK Fire, learn timing and your disable from using, hit them with one and combo.

    NOTE: Single Player is not here for a reason. You use it to unlock characters and options.

    Comments
    1

    This is a good start, but we're looking for a little more commentary. Your first entry should contain your initial impressions of gameplay, not just a rundown of the control scheme and characters available to play. Talk about why you think this game is a fun game. You're also missing a design section for your second entry. Please follow the template given on the class website.

    On a non-grading note, please insert one blank line between each paragraph, for readability. Also, your first gamelog entry should be made just like the second one is, not put into the review space visible to the right.

    -Gillian (TA)

    Tuesday 5 February, 2008 by GillianSmith
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