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    dj bleezy's GameLog for Mario Party (N64)

    Thursday 7 February, 2008

    Game Play
    This time we played we chose the dragon level. You must climb to the top of the mountain to get stars and the price of the stars changes when each one is bought. The strategy is to get up the mountain the most times but also to hae enough money for the star when you get to the top. This was a very competative game because a lot of the times that you reach the top you dont even have enough coins to buy a star. In this case they send you all the way to the bottom and you must climb to the top again before you can try to buy one.
    The mini-games are a way bigger deal on this level than most of the others. The amount of coins going around is significantly less. TO get 40 coins for when the stars are most expensive can take a while winning mini-games. If you do not win mini-games you have to try and strategize how to steal other peoples coins. You can do his by buying orbs or fighting in duel games. If you are in a duel game, you are matched up against one person and you can fight them, and whoever wins gets to steal coins or stars form the other player. This really is what ends up deciding the game. People get only one or two stars on this level so everything can change if they spin the wheel and gain a star.
    Everyone likes mulitplayer mini-games because it gives you an extra chance to gain more coins than all of your opponents. It is hard when it is a duel mini-game because some people we play with are way better than others making it hard to win the game and avoid being stolen from.

    Design
    MY favorite thing about this game is that each level you need to have a new strategy. This level is all about saving your coins so that when you get to the top you don't have to get sent down to the bottom empty handed. The design of this game is good because there are matters of skill and luck so there is always a chance for anyone to win. They sometime will give advantages to the person in last place just to shake things up.
    the whole concept of the orbs is one of the best things about this game. You can have chances to move peoples spot or steal coins form them. This can make the game really interesting, especially if one person if buying a lot of orbs and taking up a lot of the spaces. You can even buy orb that will steal other peoples spaces and make them your space. This can really change the game around and ads fun to the rolling part of the game.
    Sometimes it seems like people would rather just play the mini-games. To me this is not as fun because the board has so much strategy and twists that it keeps me in the game even though im not very good at the mini-games. There is an option if you don't want a board that is pretty cool for those people who just want to play the games. You try and win games to open clam shells. You are looking for the faces in the shell that match your own. Once you get three you win. this goes by quicker and has way more games.
    This game was made well for anyone and everyone to play. It has a pretty level playing field for beginners and is still fun for people who have played many times. Overall i think this is a good group game or family game.

    Comments
    1

    A decent gamelog, this is pretty much what we're looking for. The only thing that could improve it is some analysis of the "why" behind design decisions.

    - Ian Rickard (your TA/Grader this week)

    Thursday 14 February, 2008 by inio
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