Friday 8 February, 2008
Summary: In this game you are a survivor of a horrible apocalyptic meteor-struck Earth. You are rescued by a Commander and join his ranks to find other survivors. Along the way your group faces many challenges such as starvation and demoralization by The Creeper (a disease). The main gameplay focus around the control of your army, taking advantage of cities, factories, docks, airports, and various terrain in order to destroy the opposing army or capturing their main base. The main objective of the story changes, but the level objects usually do not.
Gameplay: I've always love these games ever since my neighbor introduced me to the series with Advanced Wars 2. Like many of its predecessors, Days of Ruin focuses on a turn-based emergence game where you control an army (much like a variant free-form chess). The story was where this game made some big improvements of the earlier games. In the past, relevant characters were limited only to commanding officers, and the story was all the armies hate each other, then they find a common enemy and try to destroy that enemy. Days of Ruin includes a whole cast of characters and a story based around 'the human condition.' While playing I always wanted to find out what would happen after the next big battle; I'd relate this experience to reading a good book. But it does have its disappointments. The music was not as intense as the other two games; half the fun used to be using your Super CO Power to get a turn of total destruction and awesome music. They also got rid out the CO bar in this game too. Instead of gaining special charge from killing enemies or taking damage to get your CO Power, you must put your CO in a unit and have that unit and all within the 'CO Zone' kill enemies. Halfway filled bar increases you CO Zone by 1, and a full bar increases it by 2 and allows you to use your CO Power. If that unit with the CO dies you lose all the special charge and must start again; making it much more difficult to pull it off. And in addition to making CO Power harder to get, they also dramatically decreased their usefulness. I found that with making these changes this game became less fun to play (but perhaps more balanced for when you play other people online, this is probably what this change was intended for). So far, those have been my main complaints. It seems like most of the changes I find annoying where implemented for balances the new online play feature.