Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Significant's GameLog for Enter the Matrix (PS2)

    Friday 8 February, 2008

    Game log 2

    Game play:

    Thus far, the story seems to be pretty interesting, although I am a fan of Matrix and anything about it would probably arouse my appeal. The game uses a mix of extra footage from the film with cinematic scenes to help the story progress, and I thought this was a pretty good way of telling the story because I enjoyed the breaks in between to watch a short clip.

    This game has a fairly deep fighting system, you can choose either to take out enemies with the wide array of guns at your disposal, or you can go on close and use hand to hand combat to take them out. When you get in close to the enemy your character automatically switches to hand to hand combat. The fighting mechanic coupled with the slow motion mechanic made the game play very fun.

    Design:

    The soundtrack and sound effects in the game was very well produced. For example, when hitting or punching someone it makes that whoosh sound like in the movies, and when you are shooting or getting shot at in slow motion you can hear the bullets going past you. Every gun sounds different which also adds realism to the game. The soundtrack used in the game came straight from the movie and this added to the realism of the game as it made a connection with the movie. It gave me the same excited feeling I had when I watched the movie.

    The slow motion mechanic in this game was probably the key to making the game somewhat interesting to play. Using the focus button you become stronger and faster (although you are moving in slow motion) while it is pressed you can cartwheel and do flips in order to dodge incoming bullets, and it is really effective and opens up many options about how to defeat an enemy. Using the focus button you could run up to a wall and do a cartwheel off of it, ending it with an aerial kick, or you could jump and roll around to dodge bullets. This game element gave me complete control over how to use my character allowing me many different possibilities to use a combination of martial art moves and gun fighting to defeat the enemies.

    One of the bad elements in the game was the camera views provided. I personally did not like how I had to run in a circle in order to view what was behind me. The character couldn’t just turn around and even when attempting to run backwards, he would peddle backwards rather than immediately turning around. This made the game a bit awkward for me since I was always spanning around most of the time. Another negative element that I noticed while playing was that if I got close enough to any enemy, I was virtually invincible especially with the bullet time mechanic. Although the kung fu moves and combinations were interesting and fun, I thought that if I played another hour of the game, I would get bored of the repetitiveness and the lack of challenge in fighting enemies. However I think what the developers did to combat this was to put the player in long aisles most of the time, where running up to an enemy and bashing his brains in wasn’t the best option. Instead you would have to resort to gunfire, but sometimes there were so many enemies and so little ammo that I found myself dying quick. Going along with my opinion that the game was underdeveloped, Id have to say that if the gunplay was as satisfying as the hand to hand or if the designers spent more time balancing issues so that you got an even mix of both, then the game would have a greater replay value.

    Comments
    1

    Awesome design section. Keep up the good work.
    -Chris Ward (grader)

    Wednesday 13 February, 2008 by fuzzyLombax
    write a comment      back to log
     
    NEED SOMETHING HERE
    blablabla
    blablabla

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014