Saturday 9 February, 2008
Many praise World of Warcraft as the best MMORPG of all time, and inherits the popular nickname World of War “Crack” because of it’s incredible addictive elements that makes players spend hours on end to complete just one more quest. For those of you who do not know, MMORPG stands for “Massively Multiplayer Online Role Playing Game”, which separates itself from simple “Role Playing Games” because of the huge and expansive game world shared with real life players, rather than a solo trip through a world battling just computer controlled monsters. Much like an RPG, however, the player chooses an avatar (a total of ten races and eight classes) and slowly progresses through a game world. The objective is to vanquish monsters, complete quests and even destroy players of the opposite faction (alliance and horde) to make one’s character stronger, through experience and better magical items.
The game play is very smooth and crisp, and at 15 dollars a month, it very well should be. There are two factions, the Alliance and the Horde, each with 5 unique races. Although they each have their own benefits, they are well rounded enough where their special racial abilities are not enough to make them a “bad” or “overpowered” race. I play a melee damage dealing class called the “rogue”. The “rogue’s” unique abilities are the “stealth” feature that turns me invisible and allows me to sneak around and perform deadly surprise attacks followed by a flurry of lethal blows. The downside is the fact that I have no way of healing myself and I have fewer hit points, making me a fragile target. Each class has similar benefits and deficits, and it seems that it’s almost like a more complicated “row sham bow”. The difference is that everyone has a chance of winning, rather than a set outcome of rock beating scissors, or paper beating rock.
The single player campaign can become tedious. Most of the quests are: kill 15 imps or, collect 30 rocks. But the development of skills and new items makes the quests quite enjoyable, and there are many other things to do besides questing such as interacting with other players or leveling professions such as herbalism and leatherworking. You can gather herbs to level herbalism while you craft items from leather to improve leatherworking. These aspects of the game are well thought out and can really make the monotonous dull times worth the effort.