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    Chief7607's GameLog for Dynasty Warriors 4 (XBX)

    Saturday 9 February, 2008

    Gameplay

    As I continue playing this game my previous entusiasm for this game starts to dwindle a bit. Although the game does allow you to play as different generals from different kingdoms and for each kingdom there is their own line of battles, but in the end it does start to feel kind of repetitive. Im sure it will become fun again if I take like a one or two day break from it, but ya I can not sit here and play this game for more than three hours at a time.

    I did like how I was able to upgrade my character weapons, life, attack, and defense through experience points earned through battles. Also how I was able to equip my character with items I have found through out different levels. I think this gives the player a little freedom as to how he/she wants the characters progress.

    Design

    I know before I said how cool that the game provided a some historical briefing before the start of each battle and how the player can use this to learn some history aswell to having a boat load of fun. Well towards the end of the story mode for the Su kingdom I realized my character Guan Yu who is suppose to have died in battle already showed up in the last battle and the historical briefing before the battle incorporated my character and said how ready he was to finally end this long war. I know its only a game but it can be quite confusing to someone who do not know the true story and take the game version as what really happened

    This game will always be on my top ten list but howerver there is one aspect of this game design which at first was just a little nuisance but towards the end when the enemy count started stock piling became real pain in the neck. Im talking about the camera angle in this game. They have the angle fixated at one angle even when you turn and get knocked around. I found this as an extreme annoyance because when I would play a level on hard where there is up to 1000+ enemy soldiers and I would find myself surrounded by enemies, this is where I need the camera angle to move when I move so I can see the enemies behind me and not get constantly snuck up on and killed from behind.

    As for level design I would give this game a 10/10. Each level is uniquely designed as realisticly as Xbox can provide. Apart from the realism the levels most levels even have hidden secrets. For example if you kill specific generals in a certain order you will trigger a special event which if you complete the event you can get an rare item which can really boost your characters power.

    For anyone who likes a good button smashing game with some elements of strategy this would be great choice for you.

    Comments
    1

    Nicely written. You bring up good points about what makes the game fun (fighting hordes of enemies), and not-so-fun (the repetition of the previous statement). Good observations about the historical side of the game.


    - David Seagal

    Wednesday 13 February, 2008 by Lagaes Rex
    2

    Sorry, should have said:


    - David Seagal (Grader)

    Wednesday 13 February, 2008 by Lagaes Rex
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