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    reesie07's GameLog for Super Smash Brothers (N64)

    Saturday 9 February, 2008

    gamelog entry#1
    SUMMARY
    In Supersmash brothers, the object of the game is to beat the other players with fighting skills. You shoot, fight, kick, punck, smash, flip, swallow, throw, or do a super move on an opponent to win and beat the opponent. You pick your platyer at the beginning of the game and can choose between different modes of fighting.
    GAMEPLAY
    In the versus mode, you can play with more than one player or play against the computer. I played with one other player against the computer. In this mode, you interact with the player as well as the computer in combat. When playing with a partner the game is a lot of fun because you share a sense of comrodery. The rivalry between you and the computer becomes bigger and more challenging, and you're more attached to the end result.
    The game becomes a competitive battle between the players and the computer. The different moves make the game interesting and challenging in its whimsical setting. Each character has different plays and special moves that make them all very unique. You can do different moves and combinations to reach the best outcome.

    gamelog entry#2
    GAMEPLAY
    when playing super Smash Bros. for the second time, I played by myself against the computer. This was a lot more challenging with out a partner, and the same support group wasn't there. I played as several different characters including Kirby, Fox, and Link. Since i was still inexperienced with the game, I had to get used to the character's different moves. I couldn't get very far past the Mario bros. with all three characters. Each came with there advantages, but it was still very challenging, even with a computer partner.
    The game is more interesting by yourself and you get to learn more and improve on personal play. However, I do think it is a lot more fun to play with others or a partner. When by myself I was very competitive and focused but in an angry sort of way. I desperately wanted to beat the computer, pushing buttons as fast as I could. I feel more at ease with a partner watching my back and supporting me. You get a great social interaction with your comrades you play with.
    DESIGN
    The 3D feeling and world the game is set on is very innovative and adds to the design and art of the experience. The different elements of fighting styles and techniques make this game very intriguing and fun to play. You have the challenge of mastering different or many characters in the game and all their attacks and special moves. In the single player mode, the levels get progressively harder with different challenges every time. You play different character opponents each time and move on with succession. The game keeps these interesting by putting you in different settings with new people and different challenges. Some challenges include conquering multiple Yoshis and defeating the Mario Brothers with an ally.
    The game keeps the player interested with new challenges from opponents on levels to fight. With different ways of bringing out competitivity, the player is focused and wants to beat it's enemy to get to the next level. the game does a great job using space within the gameworld. The settings are 3D and usually an object or island elevated in the sky. Players can jump very high, but also get thrown into space infinitely. The setting also usually has different levels you can go on, which makes the battle more challenging and fun. The tone of the gameworld is whimsical and fun with it's childlike images and epic settings.
    The game helps foster social interaction among players very well when playing in a multiplayer mode. What was most frustrating for me was losing against the Mario Bros. so many times. I wouldn't necessarily make them easier to beat, but put an easier level in between. I really like how whimsical the settings are and the different fighting techniques and objects players canuse and I hope I can use this in my game.

    Comments
    1

    I like this analysis. Nice work!

    -Gillian Smith (TA)

    Friday 14 March, 2008 by GillianSmith
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