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    SlashFiend's GameLog for Super Smash Brothers Melee (GC)

    Saturday 9 February, 2008

    Game Log 2

    Game Play

    As incredible smash’s single player is, the multiplayer is what the game became known for, as it is one of the most unique and incredible fighters ever created. Smash is naturally thus better in a group, and playing in one is one of the most enjoyable gaming experiences imaginable. Unlike other fighting games that rely on memorization of incredibly long button combinations to pull off special attacks, Smash relies much more on mind tricks and timing. When playing Smash in a four player group I found that I had to watch every single move that I made, as well as keeping a close watch on the others and attempt to predict their next actions. The state of engrossment that Melee provided was a state of competitive euphoria as adrenaline pumped as I recovered from near deadly attacks and dodged attacks at high damage. As such Smash is one of the games that has aged incredibly well in the amount of time it has been present.

    Design

    The game Super Smash Bros. Melee is a shining symbol of Nintendo’s achievement as it can almost be considered a truer Nintendo title than the Mario series themselves.
    The fighting system differentiates itself from other fighting titles from the get go, by focusing solely on ringouts rather than the traditional k.o. based on hp depletion. All of the characters have the same basic structure, a set of four b button moves, regular attacks, a shield, a grab, and a jump, and that is where the similarities tend to end. The characters all possess different characteristics, aside from the attacks differing, each character has different amounts of speed, weight, and any number of qualities to be factored into play forcing a player to adapt different strategies for different characters.
    Single player mode has been split into three categories, all of which posses their own sub categories providing hours upon hours of single player game play. The adventure, classic, and all star modes are essentially the single player staples of a fighting game, but Smash doesn’t stop there. It includes a Stadium Mode that not only provides a training mode for honing abilities, but very nontraditional play in the form of home run contests, target smashes, and various challenges based on time and endurance. Event mode also adds much challenge to be had as it provides a themed match with themed objectives in various amounts of difficulty.
    Multiplayer is of course, the most fleshed out aspect of this game, as it has incredible intrinsic qualities that sets the game apart. Smash’s multiplayer is highly customizable, providing huge quantities of stages from various Nintendo titles, an array of items to be controlled between matches, and settings that range from the method of victory to handicap settings, as well as the odd ball settings that change the speed of the game play.

    Comments
    1

    Decent game log. Your design section is a little lacking, without any analysis of the "why" behind design decisions and not much discussion of design decisions to begin with.

    - Ian Rickard (Your TA/Grader this week)

    Tuesday 12 February, 2008 by inio
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