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    koalabear's GameLog for Crackdown (360)

    Saturday 9 February, 2008

    Gameplay

    The second time around, i still had the same fun i had the first time, maybe even more. The farther you get in the game, the more easier and harder it gets. You become way more stronger and one hit kills are common, but you get shot at really nasty. I was loving how i can pick up a car and smash the gang members with it. And the weapons you obtain make things interesting. The game allows you only to carry two weapons at one time, so you can develop a strategy. I just pick the weapon i had the most fun with. I liked messing around with the sniper rifle but the rocket launcher was always the best.

    Also, the high level of agility really made the game fun. It really gave you the superhero feel. It allows you to scale higher buildings and to jump rooftops and all that crazy stuff. You got to be careful though, if you fall from too of a high place, you do get hurt. It depends on how high your agility. All in all, it is a pretty fun game to play around with.

    Design

    The game had some pretty interest gameplay elements. There was a clear relationship between the leveling system and the reward system. As i stated earlier, when you kill an enemy in a certain way, that particular skill increases. When you finally increase a level in a particular skill, you deal much more damage and become more effective in destroying your enemies. The agility was the only stat you had to increase differently that every other, but it made the game that more entertaining. To increase your agility, you had to climb building or large structure and collect these orb thingy that increased its level. At first its hard and tedious, later on, it just becomes ridiculously fun.

    This is what made the game for me, everything else i found pretty standard. In the game, you start of with some basic weapons like grenades, a pistol and a assault rifle. You increase your inventory of weapons by returning the weapons found in the city from the gang members. Driving in the game is also pretty standard, running over enemies is still pretty fun though, since the game has rag-doll physics. The art style add this crazy abstract feel to it. It feels cartoonist and realistic on the same style. A very surreal feel. Now that i think about it, if it wasn't for the leveling up and reward system, this game would have pretty average. Still a very fun game though.

    To get the

    Comments
    1

    This is all right, though rather short and sparse. Also, did you mean to continue your sentence at the end? It cuts off. This could benefit from being a little more in-depth, especially in the design section, but still, it's all right.

    Amy Leek (grader)

    Tuesday 12 February, 2008 by MarsDragon
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