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    Shmaughn's GameLog for BioShock (360)

    Saturday 9 February, 2008

    BioShock (part II)
    Gameplay Elements:
    A main keystone for Bioshock's gameplay would have to be the symbiosis of Adam related powers and the use of traditional first person shooter weapons. All the essential are present, including machine guns, shotguns and pistols, but the game also incorporates the genetic altered side of things that grants the plater near magical powers.
    These powers include the control over fire, ice, lightning, insects, and telekinesis. Almost all powers can be upgraded or made more powerful.better suit his or her needs on the field of play.
    The player also has the ability to create new kinds of ammunition to
    Challenge:
    One issue I have with this game is the lack of challenge. When the player dies they are respawned at the nearest spawn point at literally no penalty. Sometimes the player might incorporate dying into their strategy rather than wasting their ammunition or powers. Though this lack of penalty may not make one feel as accomplished, it does keep the game moving making for a well paced game.

    Comments
    1

    It is difficult to follow your thoughts and descriptions on the game with the current text format. Before submission please ensure the gamelog is presented nicely. Please refer to the course web site for a template gamelog.

    ~Sheena Marquez (TA)

    Tuesday 12 February, 2008 by SheenaMarquez
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