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    shoffman's GameLog for Call of Duty 4: Modern Warfare (PC)

    Saturday 9 February, 2008

    Gamplay:
    During the second session, my emotional state was a little more relaxed, and I started to experiment with doing new things and fighting in different ways. I started being able to use the different weapons to more of their full potential and recognize enemies when they hid in obscure spots. I enjoyed trying different game types and levels this time around, and creating custom weapon classes was interesting too.

    The game was just as exciting to play a second time, especially after trying different guns and figuring out what types I was best at. As I got better, people got somewhat more interested in watching me, but again only for short periods of time. The main source of flow the second time through came from multiple kills, and successfully rooting people out of rooms they were in.

    Design:
    The good graphics and realistic aspects of the game make it interesting and desirable. The number of hits it takes to kill a person in the game were much more realistic than in a lot of other games. I liked the wide choice of levels and the way you could vary the size, intricacy, and even the weather. A few of the main challenges of the game is finding cover that the enemy can't shoot through, and counterbalancing the effects of the various gun's kick.

    The game makes use of the space provided in the levels by allowing players to climb ladders onto certain roofs, go into the basements of buildings, and lob high grenades over buildings to hit other players. The game actually hinders social interaction by forcing the players to focus on the game, and not being varied enough to hold spectators attention for long periods of time. If I could change anything about the game, it would be to increase the number of places there are to take cover on certain maps. The games reward structure was very appealing to me because I enjoyed reaching new levels, and learning how to use the new guns that I got. This game didn't really give me any new ideas for my game, but it was definitely fun to play.

    Comments
    1

    Very well constructed gamelog. Very insightful Design section. Keep up the good work.

    ~Sheena Marquez (TA)

    Tuesday 12 February, 2008 by SheenaMarquez
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