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    jhrodger's GameLog for Metroid Prime (GC)

    Sunday 10 February, 2008

    Gamelog #3 Entry #2

    Gameplay
    I came back to playing my saved game, and continued at the save station where I left off. The save stations are useful because they not only save your game, but also replenish Sammus' energy, and you're ready to get back to fighting enemies and solving puzzles. Since I've been playing for a while, I've moved on to a new world, full or ice and snow and winter creatures. Since I gained a new power up since the last level, I now have even more options to go at attacking these new creatures, even though they're more vicious and scary now!

    Design
    The design in Metroid Prime looks very good, though isn't exactly all that innovative. It has all the standard HUD amenities, health, ammo, etc, but presented in a very stylish, futuristic layout. The graphics in the game are excellent, very crisp and clean, even on a regular (non HD) television. Each room is different, each with its own challenges. Also, after a certain world is completed, the player moves on to a new world with a different theme (such as snow and ice, or a world with lots of lava). The music and lighting make the game really creepy; playing the game in the dark got pretty intense at some points. What really made this game fun, for me at least, was the number of different enemies, and weapons, and add ons, and other stuff. It really made the game interesting. I would love to put this aspect into my game project though, obviously, I don't have the time, nor the resources to add this element into my game.

    Comments
    1

    This is a fairly good gamelog. Nice work. Unfortunately it's a couple of days late.

    -Gillian (TA)

    Thursday 20 March, 2008 by GillianSmith
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