Wednesday 13 February, 2008
This time I was only able to take out two colossi. I was actually a bit nervous going in to find the first colossus as I had been told that it was strong and “not fearful.” Additionally, while trying to find the colossus, the atmosphere was very unsettling as I moved through thick fog and trod along steep cliffs to finally find the colossus. It was a giraffe looking one and to beat it, I had to hide in some underground tunnels and sneak up behind it as it peered into tunnel entrances. I did have to use GameFAQs for this colossus as it was pretty confusing as to what I had to do to beat the boss. Of course, that is what the game is all about. In the end, I killed the colossus quickly as I already knew what I had to do and it wasn’t really fun at all!
The second colossus was difficult to find, almost frustratingly so. Until I finally found out where I had to go to progress to actually find the colossus. After finding the colossus, I was at a loss as to what to do and the hints didn’t really seem to help all that much. They weren’t that clear in this instance as they said to stand on a platform at surface level on the lake where the battle was set. But there were several different platforms and at first I was just confused. Eventually it was a pretty easy battle, not really warranting all the build up I had experienced.
I think the design of the game is great. The tone of the narrative and enemies being limited to only 16 in the game give it a great epic feel. This is aided by the game’s beautiful visuals, both in landscape and character/enemy design. Only having a handful of enemies in the game cuts out the meaningless hack and slash of games like Zelda, while making it seem like a much greater story unfolding, if not only because the enemies themselves are giants, but because the battles can take over a half an hour each.
The simplicity of the game’s system of enemies is also reflected in its combat set up. Though the game is focused on fighting these giant creatures, you only really have 3 attacks (slash, stab, and using the bow). There are no combos or spells. This makes the battles focus less on staying alive and just defeating the boss to how specifically do you defeat the boss, making it almost like a puzzle. This is a pretty original concept and so far has been very successful in the game.