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    dfung's GameLog for skate. (360)

    Tuesday 19 February, 2008

    Gamelog #2

    Gameplay:
    What is also good about this game is all the professional skaters they included in this game. As the gamer, you get to meet each of these skaters individually and must complete one of their challenges. By completing their challenge, you unlock their character. So far I have unlocked most of them. Some have really hard challenges which makes the game even more difficult to complete. After a couple hours, I have gotten used to the "flickit" technique. What I like about the fickit system is that, you can't land every trick that you want to. You have to accurately flick the joystick in the right position in order to do a certain trick. This is similar in real life. Rather than using joysticks, you just use your legs. Sometimes you never land the trick that you try. This makes the realism in this game that much better.

    Another thing I noticed during the challenges was that it is really similar to real skateboarding. Whenever I skateboard, it takes me multiple times to land a certain trick. In Skate, the challenges provide the exact same thing. They are not meant to have the gamer complete each challenge on the first try. You must get better and better at the game in order to move on to other challenges and to unlock more things. This also keeps the gamer interested in the game because it makes the gamer feel good about him or herself when they accomplish a challenge.

    Design:

    Skate provides a beautiful skate world with elementary schools, high rise buildings, metropolitan skate areas, and hidden skate parks. The amazing thing in this game is how everyone in the gameworld can interact. With other skateboarders, you can crash into them and fall off your board, you can hit walking pedestrians, get tackled by security guards when skating in no-skate zones. The world is similar to grand theft auto in the sense of having a free-roaming land. San Vanelona is huge. It takes like 10-15 minutes to get across the map.

    The sound effects in this game are also really good. The sound of the skateboarding jumping and landing off different surfaces are different. Also when doing powerslides, grinds, and bombing hills. When the skater goes really fast down hills, the board begins to wobble. This adds to the realism of the game. Overall, the lighting, picture, and sound is on point. Sometimes the sound lags a little but other than that the design is flawless.

    Comments
    1

    I'm sorry to say but this game is not part of the classics list. But other than that it was a good job.
    -Chris Ward (grader)

    Wednesday 5 March, 2008 by fuzzyLombax
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