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    megatronsf's GameLog for Donkey Kong Country 2 (SNES)

    Wednesday 20 February, 2008

    Gameplay:
    This game is more than just another platform sequel to me because of it's nostalgic quality, but even after so many years the game still has its difficult parts. Diddy was also my favorite in all the previous games so having it be just him and Dixie in Diddy's Kong Quest was fine in my opinion. This game is so capturing for a number of reasons, but the fact that it was a successful follow up to Donkey Kong Country shows how many upgrades had ben made for this game. The amount of underground levels and side missions is doubled in DKC2, but of course not nearly all of them can be found because most of them require unnecessary risk to find. I love games that still manage to test my reflexes despite their lower standard of visual graphics and age. The thing about DKC2 is that it does so with graphics that were unmatched at its time of release, and I believe can still be appreciate as such. The array of villains this time around is comparable to the first DKC, but the storyline and Donkey Kong's capture gives you an incentive to tackle them even more so than the original.

    Design:
    The graphics for Super Nintendo(ES) are still up to par with the sort of pixelation seen in many hand held game systems nowadays, but I still find them just as entertaining as many photo-realistic shooter games that are out for X-Box 360 or PS3. The levels are very well designed in terms of platform layout, and that is not to mention the background pictures which move much more fluidly than the first DKC, and are a lot cooler in general. There are a lot of subtle design changes from DKC that I noticed when I first played this game, and the players' ability to change into the animals that were usually ridden in the first one was noticeably improved. Also where the first game focused mainly on the idea of industrial filth and mineshaft levels, DKC2 has a lot more levels with pirates, water and boats as opposed to snow and karts. Many things were altered and added for the second game, but there was also a lot that got taken out.

    Comments
    1

    Great! mention more about level design --Chuck (grader)

    Thursday 28 February, 2008 by Joekickass
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