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    neo31003(eddie)'s GameLog for Final Fantasy XII (PS2)

    Wednesday 20 February, 2008

    Gamelog Entry# 2

    Gameplay:
    I haven't learned much about the game play passed the most basic of things. At this point I don't have Quickenings and I can't use summons. I got the summons later on in the game which own. The way it works with most is that you beat the summon and it appears on the License Grid which is where you lvl some stats and learned new abilities. It gives you the ability to use the move but you still have to acquire the move itself. I didn't know this at first and had all theses spells but didn't know why I couldn't use them. It also applies to armor and using certain types of weapons as well. It was cool but what I didn't like was fact that you couldn't switch party members from within the group or during battle like FFX.
    Over it had a lot to learn at the time.

    Design:

    The graphics and cut scenes were great. I like how the maps all connect and you can back track to almost any place you've been to in the game thus far. Also each map is so large and detailed and makes me feel like theres soo much more to explore. The real-time made it feel more realistic. Also the chaotic atmosphere during battle fit the crazy plot of this great war between nations. It all tied together nicely. I liked the summons they were cool looking and each had their own entrance cut scenes which also blew me away. The thing that bugged me was how you had not real control on how you got to certain areas with the ship. And considering how Vann was this pirate it would have made more sense to give more control over the flying. You just chose where to go and next thing you know you were there. It wasn't like FFVII but then again Iam not here to talk about FFVII. The key thing to this game of course is story. I did beat the game but not during the 2 hrs of this log so I will not include anything beyond the 2hrs that I played. The interesting design was in the Hunter side quest. I loved it and thought it was the bread and butter for this game. It was cool cause you got really useful prizes for the bounties and felt like it was really rewarding beating all theses challenging foes. I felt a sense of purpose as if my hunting and cleansing of theses hordes of monsters was really gona make the world of Ivalice.

    Comments
    1

    This is great, good job!
    -Chelsea C.(grader)

    Tuesday 4 March, 2008 by Dziva
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