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    Schua's GameLog for Super Smash Brothers (N64)

    Wednesday 20 February, 2008

    Entry #2

    Gameplay:

    As I played more of the other features of the game, I find them very entertaining to play. In story mode (there's no story really behind), player must go through each stage that presents multiple events that player must complete through. In practice target mode, player must master the character's acrobatic maneuvering in order to defeat the various random location of targets. Sometimes I think Nintendo made the practice target challenge a bit too hard which is one aspect of the game I don't like.

    Even though this game is fun to play especially with friends or families, it is by no mean easy to play. It is a competition of skills. Player must master their combo configuration quick for the character they control or else they will get knocked out pretty fast by the more veteran player. Thus, to be good at this game, player will need to spend some time to familiarize with the game's functions. If you're playing this game in a party and there's line behind you, good luck to you if you're not good.

    One of the coolest part of the game is the various stage that they made. Each stage belongs because to one of the character's origin. For example, Hyrule's Castle belongs Link and the stage Dreamworld belongs to Kirby. There is also various items that you can use in the game and the greatest part about it is that you have the option to turn on or off certain items. Therefore, you can have a game with only pokeballs on high drop rate and have your own mini pokemon match with your friends.

    Even though this game is not easy to play, with a little patience and some time you can have a great deal of fun. Believe me, beating your friends in an efficient manner can make your bad day turn into a good day.

    Design:

    I think the predominant element of this game is drawing random famous characters from random popular games and put into a game in which player can choose their favorite character and battle to the end to find out the true victor. No other games has ever done this, this is certainly something new and is obviously successful. Everyone always wonder since when they were young while playing these games, what game character is the strongest, but no one made something like this until Super Smash Brother came out.

    The game certainly made the players interested on playing this game because they offer so many choice of random characters to choose. Each character has its own unique attributes and skills so in order to be the truly best, player must spend a great deal of time mastering each character. Not only that, each character has its own timed battle for each event offered in the game that player can beat. If you don't like time challenge, then you can beat the game to simply unlock secret stages or characters. There is always something to do in the game.

    The game promotes a great deal of interactivity because of the various moves each characters offered. People playing this game can talk all day long because of the indefinite moves used to counter each other. In team battles, you will be interacting with your team all day long to defeat your opposers. Then when you are finally bored of talking about the game, you'll be talking about each character's background so it'll never end.

    I think the overall design of SSB was well developed. It keeps player continuously interested because of the many features offered in the game. It isn't like the other 2D fighter game where you beat it and that that. This game has replay value and you'll always be playing it whether to simply to improve or to get a better time in time challenge. I recommend it for anyone.

    Comments
    1

    a very good game log entry
    Alon chanukov (grader)

    Thursday 6 March, 2008 by chanukov
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