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    gmathis's GameLog for Super Smash Brothers (N64)

    Wednesday 20 February, 2008

    Gamelog Entry #2

    GAMEPLAY:
    After last nights multi-player experience with Super Smash Bros, I decided to play the game in single player mode. No one was in my house at the time so I was able to get some quality one on one time with Super Smash Bros.

    The levels in single player mode are the same ones that you can choose from to play multiplayer on. That being said, I was comfortable with all the levels and had a good idea of how defeat my computer opponents. (I beat this game several years ago but still remember a lot of it.) Originally I set the difficulty to normal, but got bored and put it on hard. AI opponents were not very dynamic and were very easy to beat even on hard. It was fun going through the stages on single player this time, though I probably wouldn’t want to do it again for a couple more years. The single player mode is definitely not as exhilarating as multi player.

    By far the best part about the single player game is the twists that they put into different stages to help keep the player entertained. One of my favorite twists put into the game was steel Mario who was much more resistant to throwing attacks. Little twists such as these throughout the game keep it from becoming too repetitive. Even though the multi player aspect of Super Smash Bros is much more interesting than the single player mode, it can still be enjoyable and help hone your skills when facing human opponents.



    DESIGN

    This game is not the typical fighter game and is probably why it did so well. The biggest difference between Super Smash Bros and other fighters is that it does not contain the standard health meter where you can get hit a certain amount of times before you are killed. In Super Smash Bros you have a percentage to show how much damage you have taken. The higher percentage of damage that you have taken, the easier it is for you to be knocked off the screen. This new combat system is what really defines the game. It is a great change from the classic fighters such as the Mortal Kombat series and forces the player not only to incorporate fighting, but also positioning on the map to throw the other player off screen.

    Super Smash Bros encourages social interaction among players with its “easy to learn, difficult to master” controls. There are only a few different combinations that you need to know to be a avid player and every character uses the same control scheme for their special attacks. This allows beginners to compete with the more experienced players and still have a good time. This game is a great game for someone who has four controllers and a group of friends willing to play. Though the single player is a bit underwhelming, the multi player mayhem makes up for all its downfalls.

    Comments
    1

    Very well done gamelog! Keep up the good work.

    ~Sheena Marquez (TA)

    Tuesday 4 March, 2008 by SheenaMarquez
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