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    elansadeh's GameLog for Super Smash Brothers (N64)

    Wednesday 20 February, 2008

    24 hours later...I'm so hooked. I've finally gotten some used to the other special moves so I've gotten a whole lot better in a small amount of time. This design in game making makes the game experience for me much more comfortable and enjoyable. Also the more you progress in the game for instance fighting the computer progressively and with multiple different characters the more characters you get and the more levels you get to choose among.
    Playing against the computer gives good practice for when you fight other people because it gets harder and harder so this makes harder more on the spot situations are easier to deal with. the space concept in the game is some what limited but thats because its part of the challenge. so it does feel confined but luckily the camera follow the characters and vast space between characters really well. I seriously think this is the most well thought up fighting game i will ever play. It consistently keeps my interest and everyone seems to have a fair advantage after getting used to playing for only a short amount of time. I don't think it needs any change .

    Comments
    1

    Is there a design segment to this? Could you please label your sections?
    -Chelsea C.(grader)

    Tuesday 4 March, 2008 by Dziva
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