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    eatfffire's GameLog for Super Mario World (SNES)

    Thursday 21 February, 2008

    Gamelog Entry #2

    The replay value on this game has increased dramatically from the previous series installment. The major factor into this is due to the amount of secrets that are in the game. Levels are filled with secret passages and power ups. The addition of these allows for the player to have a relatively large amount of freedom in how to complete the game. For example, if the player chooses to spend some of the alloted time in a level to search out pipes that lead somewhere, the end result might lead to a short cut in the overworld that would lead to the end of the game sooner. There are two main ways to approach the game from this, the player can either speed through the levels to finish the game quicker or spend time seeking secret areas to extend the game with new levels.

    I enjoyed the themes that the game possessed. The settings were consistent throughout the game. If the player was in an underground overworld, the lighting, terrain, and music would reflect this. It would be dark, rocky, and have a darker tone to the music. These characteristics also extended to the levels themselves. The music also was astonishing in by itself. It reflected the game play in an incredibly well put together manner. If the game play forced the player to be constantly jumping and moving, the fast tempo light hearted music would reflect it. Areas that involved much dark emotions such as the Haunted Houses or the Castles would half slow dreary and sinister sounding music to add to the mood.

    Comments
    1

    This is great, good job!
    -Chelsea C.(grader)

    Tuesday 4 March, 2008 by Dziva
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