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    aparra's GameLog for Katamari Damacy (PS2)

    Thursday 21 February, 2008

    GAMEPLAY

    It is only fitting that as I write this gamelog entry, I listen to the Katamari Damacy soundtrack. Which is what I am doing… The music in Katamari Damacy is amazing! Most of the songs are in Japanese, which doesn’t make too big of a difference, as they are all very catchy. Katamari games have always been known for their music, and the original has a very mixed amount of music that just makes me very happy when I hear it.

    It’s funny. When I booted up this game tonight to finish up my gamelog, my housemates and their friends all came into the room, ready to watch me and this game’s silly antics. They were all familiar with the game, and ready to watch in amazement of just how pure of an idea it is. As we gathered in, we all reminisced about our first times playing this game, and how weird it was to people watching, but how great it was for the player. We agreed that although it may not be a game you can sit down and play for hours on end, it certainly is a game you can come back to over and over again with small game times.

    DESIGN

    When the King of Cosmos sends you to earth to roll up Katamari, he intends for you to roll them up to use as stars. This is how each level is broken up. You are rolling a Katamari per level to create a star, or, in some cases, create a constellation. This is a great level design, as they can say that some stars are brighter and bigger than others, and that is why your Katamari will vary in size.

    One of the more interesting ways of creating conflict in this game is the way your father, the King of Cosmos, treats your player, the prince. He is extremely mean, and almost always disappointed in you. This makes the player want to make their father happy, by constantly trying to make the Katamari as large as possible.

    Dabadaba! I’m so in love with youuuu. I want to roll you up into my life. Lets lump up to make…a single starrr, in the skyyyyy.

    Sorry, need I remind you the music is VERY catchy!!

    Anyways, on to other things. One of the largest complaints I have about Katamari Damacy is that this game is really doing the same thing over and over. There is little variance in its actual gameplay mechanic, making it difficult to play for a long time. Which brings me back to my point in the last paragraph, that this game is not meant to be played hours on end, mostly because it is very repetitive. However, for $20 (its starting price in the US), it was a game I certainly could not turn down, and one that has been a golden “star” in my collection.

    Comments
    1

    Your observations are both accurate and elaborate. While the goofy writing is fitting given the game, it doesn't really belong in the design section.


    - David Seagal (Grader)

    Tuesday 4 March, 2008 by Lagaes Rex
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