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    thenah's GameLog for Shadow of the Colossus (PS2)

    Thursday 21 February, 2008

    Summary: The story behind this game is a little vague, just what you'd expect from the makers of Ico. Your some young kid who ventures out to a banished land to revive some dead chick, who he probably loves. A nondescript 'God' tells your character must kill the Colossi scattered across the land in order to revive the chick, but at the cost of being corrupted. In the end, people from your village chase you, you become a corrupt demon, then turn into a baby and live with the chick... as a baby. The End.

    Gameplay: Before I say anything else, in this game I started off with a trusty steed. SotC 1, Ocarina of Time 0. The god has just given me the green light on colossus number one. In most games you get a map with an X to mark the spot; instead, whenever my character's sword is held up in the sunlight it shines in the direction of the colossus I was sent to kill. Riding through the wasteland really makes this world seem endless, in fact this game has the best sudo 3D cardinality to my knowledge. But even with all the places I could go there is only one that I wanted to go to, where the first colossus was. Unfortunately, the distance to the first colossus didn't give me as much scenery as I wanted to see. I quickly scaled the cliff, if I wasn't so used to gaming controls it may have taken a while, even though the game does display the buttons that are necessary to get past the current obstacle on the cliff. Camera angles are superb and very smooth to provide a cinematic style. When I first reached the top of the cliff I was stunned by the sheer size of the colossus as the camera tilted upward of an appropriate size comparison. Being the veteran gamer that I am I charged in, albeit stupid (my sister was extremely cautious with approaching them when she first showed me the game, which is what I believe was the desired effect of encountering one of these golems). The god tells you to climb it and stab it in its weak spot, so I obey. I can clearly see the main green spot on its head, but I couldn't find a place to get up him. After a few 360s around the golem I noticed a patch of grass on his left or right back leg with a green crack, which is synonymous with a weak point. Stab stab, and down he goes... well, almost. While he is kneeling I quickly take advantage of its other patch of grass. After being flung off once, I realize what the tiny circle gauge is for; thanks for the heads up 'God/developers.' No harm though, health regenerates. I didn't really like that cause at any time all I have to do is lay low for a while when I get injured. But this isn't an action game at heart, it is a puzzle game. I get back on and stab on his head for a few times, then rinse and repeat. Watching one of those giants come down fills most players with a great deal of self-accomplishment (one of its major selling points in my opinion). One down, 15 to go.

    Comments
    1

    Very nice job! This is exactly what we are looking for!

    - Theodore R (Grader)

    Tuesday 4 March, 2008 by DragoTJ
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