Thursday 21 February, 2008
As I continued to play Chrono Trigger, the game became more boring. Some added combination attacks between Lucca and Chrono added some interest to the game, but after awhile even this became tedious. I slowly became of sick of leveling up the characters and gaining more experience by killing the same (or very similar) enemies. I wish there was a little more variation in setting, enemy design, and attacks in this game.
I also realized that when this game said that it was multiplayer capable, it did not mean that it allowed two people to play. I believe in Chrono Trigger multiplayer means that the player is able to control more than one character. For example, I can control Chrono and Lucca in battle mode when fighting enemies and I can use their attacks in combination.
Overall I think Chrono Trigger is a good game for its time. One part of this game that the designers executed extremely well was the storyline. The plot is mainly linear - however, for some things you have to walk around town and talk to people to find out where to go and what to do next. If anything kept me interested in this game it would be my own curiosity to finding out the end of the story.
One of the main (and I think only) challenges in Chrono Trigger is the enemies the player has to fight. I think the designers did make a mistake here in limited attacks and not much variation. It could be that I just did not get far enough into the game to find more attacks, but as long as I played I still found fighting enemies to be extremely tedious. I have to admit though, when I first discovered that I was able to combine attacks between Chrono and Lucca I did find that fun.
Another thing that I observed when fighting enemies is that the player's motion is extremely limited in the game. You are fighting in the game, but the player is essentially only pressing the A button repeatedly as fast as possible. Otherwise you are just, in a way, waiting to take turns with your enemy. I think the designers of this game could have been a bit more liberal in designing their character's movement so that there would be a little more player interaction with the game; this would also make it a bit easier for the player to fall a little deeper into the magic circle.