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    Refried Hero's GameLog for Goldeneye 007 (N64)

    Thursday 21 February, 2008

    GAMEPLAY

    After taking a break to rest for a bit, the four of us came back and started up a exlposives only game on the classic map Facility. Once again we were back to shooting each other, trash talking and complaining about screen watchers. For me at least, most of the fun wasn't from the game itself, but instead from the interactions between me and my friends as we played.

    One thing I noticed time and time again was that although the controller is bulky and the controls arent perfect, we would be having fun. The game itself was innovative at its time, setting the stage for nearly every console shooter to come, but playing it make it seem somewhat bland. Even though the games are fun, the game itself isn't what is interesting.

    DESIGN

    Continuing with the idea of the game itself not being so much fun when compared to the interactions of the players, it would seem the developers definitely took the right approach in creating a split screen multi-player mode. The controls aren't particularly amazing, and with the controller itself being a problem, it is surprising they didn't just scrap multi-player altogether.

    However, the multi-player is not the only aspect of the game. In my opinion, Golden Eye features some of the most well thought out and designed levels of its time. The player, although put onto a path, can play through each level the way they want. From speed running, to carefully and stealthily defeating every enemy, the player can choose how to finish.

    Comments
    1

    This is great, good job!
    -Chelsea C.(grader)

    Tuesday 4 March, 2008 by Dziva
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