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    Stiltzkin's GameLog for Super Smash Brothers (N64)

    Thursday 21 February, 2008

    Entry 2
    Game play:
    I decided to take a small break from the Free for All action and focused on the other one person options that the game offered, like Break the Target and Board the Platform levels. Each character has a two levels designed specifically for them; one requires the player to break a certain number of targets and the other requires that they touch, “board” platforms. These obstacle courses were fun and challenging. The courses are set up in a way that makes use of the character’s abilities. I found that some courses were much easier for me to navigate through and complete, whereas with some I was never able to beat.

    Design:
    Though the graphics are a little outdated, it wasn’t distracting. I thought that it still held up well to present times. The graphics were cute and playful, which works well with Smash Bros. because it is a game that focuses on playfulness and fun. I thought it was really interesting how the environment interacted with the characters. Certain levels had moving ledges, acid(?) that would rise up and burn characters, etc. There was even one level where ships shot at me. This interactive environment makes the battle even more challenging because not only did I have to focus on my opponents, but what dangers lurked in the background as well.
    The multi person and single person levels were nicely done. Single person levels like the Board the Platform and Break the Targets stress the importance of speed and strategy because both levels pit the player against a clock. It’s a nice switch from fighting and helps to separate Smash from other fighting games.

    Comments
    1

    Describe more on game mechanics --Chuck (grader)

    Thursday 28 February, 2008 by Joekickass
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