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    hi im blazerd's GameLog for Rayman Raving Rabbids (Wii)

    Thursday 21 February, 2008

    DESIGN

    RRR looks and feels like a Ren & Stimpy spin-off from the humor to the art style. But that alone didn’t take it above its Wii mini-game rivals (the likes of Super Monkey Ball and Wario Ware: Smooth Moves for example), due to lack of overall game-play originality. While some games were accessible and generated interest, the majority felt rushed and disguised by the insane themes and level design. Flaws in the multiplayer included round-based mini-games (instead of real time multiplayer) and trouble with detecting Wii-mote at times.

    The level design for each mini-game is very unique however, and makes each separate game entertaining to watch. The idea of using the ‘rabbids’ as a centerpiece to the level design and story arc is fresh in this cinematic game era. The conflict and is decided by those who play it, as the story mode didn’t seem as appealing as just picking up and playing mini-games. But as wacky and fun loving as the game’s presentation is, it doesn’t foster as much innovation as the other Wii mini-games do.

    Comments
    1

    This would be fine and just what we're looking for, but you forgot the gameplay section of the second entry. Please try to remember that in the future.

    Amy Leek (grader)

    Thursday 28 February, 2008 by MarsDragon
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    NEED SOMETHING HERE
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