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    Aya's GameLog for Legend Of Zelda: Ocarina of Time (N64)

    Thursday 21 February, 2008

    First Gamelog Entry:
    • Summary: The Legend of Zelda is a game published by Nintendo. The game is set in a fantasy land called Hyrule in which the Royal Family of Hyrule resides. The playable protagonist is a boy named Link who aims to rescue the Princess Zelda from the antagonist Ganon. A former human king of thieves, Ganon has become a dark demon emperor. For the most part his motives include domination of Hyrule and the world beyond it. By collecting eight fragments of the Triforce, Link is eventually capable of Princess Zelda. The Triforce is referred to as “The Golden Power”. It is a sacred relic that represents the essence of the Golden Goddesses who created the realm of Hyrule.
    • Gameplay: What I enjoyed most about the game is its fantastical storyline. The game was made much more enjoyable by the plot that it centers around. My first hour of gameplay was relatively confusing considering it was my first time playing the game. I enjoyed the different elements of the game. It made Zelda much different from other games I played because it incorporated elements of all different genres. This also made the game a little more difficult, and therefore gave it replay value and made it more enjoyable.
    During the game playing experience I found that I really felt close to the protagonist Link. After reading through the story at the beginning I found that it really inspired me to do well. The story itself, taking place in a fantasy world and being considered fitting for a child, made the game better because I felt as if I was playing a kid’s game again. As opposed to other games like Grand Theft Auto, this game felt like the games of my childhood.
    Second Gamelog Entry:
    • Gameplay: The game incorporates aspects from action games, role-playing games, adventure games, and puzzle games. The goal of the game is to collect the eight fragments of the Triforce and thereby free Princess Zelda. The game begins with the player controlling Link from an overhead perspective, armed with a small shield. If Link enters the cave he receives a sword with which he can defend himself. Throughout the game merchants, gamblers, old ladies, and others, help guide Link with clues.
    Link’s progress is barred by creatures he has to battle to locate the entrances to nine underground dungeons. Link must successfully navigate through each dungeon, which is designed as a maze-like collection of rooms, to obtain one of the eight pieces of the Triforce. The dungeons hide items that could be useful such as a recorder with magical properties.
    At this point pretty much had the game down. It became much more enjoyable because I had a better understanding of how I needed to play to succeed. However, I found I felt a bit more disconnected with the storyline. I figure perhaps once you understand how the game works and there are really very few surprises left the player disconnects from the storyline. The game remained very enjoyable and I must say, I’m pretty sure I’ll be playing it again.
    • Design: What makes this game very unique is the ability to take different paths. Link can wander the overworld freely, finding and buying items. This allows for several different ways of playing the game and thereby gives it replay value. Although this is quite common in video games today, at the time of the Legend of Zelda’s release it was nearly unheard of. Legend of Zelda is a good game because of its storyline, its replay value, and the incorporation of aspects from different game genres to create a complex yet easy to play videogame that most anyone can enjoy.
    After completion of the game, the player can even access a more difficult quest known as the Second Quest. At the time of the game’s release, few games offered a “second quest” with completely different levels.
    Challenges that exist in the game include the navigating through the dungeons and defending Link from the monsters that guard them. The first six dungeons have entrances that can be seen and the last three are hidden. Finding the last three dungeons is also a challenge faced by the player. While navigating through the dungeons the player often finds useful items that act as a form of reward structure.


    Please make two separate gamelog entries. Very well done gamelog. Insightful Design section.

    ~Sheena Marquez (TA)

    Tuesday 4 March, 2008 by SheenaMarquez
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