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    gamesrevolting's GameLog for Super Smash Brothers (N64)

    Wednesday 27 February, 2008

    Gamelog entry #2

    Gameplay

    Having gotten used to the complex controls of new-school Playstation and Xbox games really made me appreciate going back to my youth in Super Smash Brothers. The attacks are simple to use but the game truly gets interesting when players get the hang of defending themselves. This makes it all the more satisfying when you get a hit in and also makes a game last a bit longer. However, there is always balance between players and their moves; for example, a player with their shield up can still be grabbed and thrown. Also, getting hit off the screen into oblivion does not always end badly, as each player can jump multiple times to save themselves.

    Level design is also a very rich aspect of this game. Each level is designed specifically for intense brawls and has a life of its own. Shifting terrain, tornados and other various dangers threaten every player to always be on their guard even when they are out of range of the others. Play can also shift dramatically with the use of the random items falling out of the sky. They can either be used or thrown to damage enemies and contribute to the hectic battle constantly taking place.

    Design

    The multiplayer mode of Super Smash Bros. gives players free reign to destroy each other in the space of level provided. Granted, levels are not large, however platforms and walls make it easy to jump away and avoid an enemy or drop from above for a big hit. This makes up for the small, limited space of each area, as it does not hinder gameplay but actually enriches it. It is also easy to set up a custom game with lots of lives for each player, keeping each game alive longer; or a time limit can be placed on games so that the winner is decided by whoever gets the most Kos.

    Even when you lack friends to play a round or two with, computer players present a decent challenge and can be changed to different difficulties. The player can develop their skills by playing the computer in the story mode or set up battles with multiple computer enemies. The variability of characters to fight is an exciting design element of Super Smash and good AI means you don’t need any friends to have a great time playing.

    Comments
    1

    Well done gamelog! Keep up the good work.

    ~Sheena Marquez (TA)

    Tuesday 4 March, 2008 by SheenaMarquez
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