Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    CptnWaffles's GameLog for Fire Emblem: Radiant Dawn (Wii)

    Tuesday 4 March, 2008

    SUMMARY

    In Fire Emblem: Radiant Dawn, you play as the characters of a raiding party known as the Radiant Dawn. After your country is destroyed by a war and its occupants thrown into work camps by the occupying army, a group of young adults attempts to free their country from the tyrannical grips of their oppressors. The object of the game is to win fights, upgrade your gear, and help save your country from its current fate.

    GAMEPLAY

    So far the game has been fairly straightforwards in orienting me to the combat system but not much else. Already an hour and a half into the game and, while I am playing on a difficulty level not recommended to people that have not played the series before, I've encountered a few fights that have proven very touchy. For instance, during the first four fights you cannot have any characters die or you lose the game. One character is a great magic user but weak physically (as is the usual stereotype) and many times she'll die from the first hit so I have to take many seemingly unnecessary tactics that keep her far from harm. The problem with this is that in order to get more powerful she needs to fight.

    The customization is fairly unique and allows many different forms of control schemes. The gameplay is also very interchangeable and the game can look vastly different during combat depending on the options you choose.

    The way in which no beginning tutorials is both a blessing and a curse. While it does save returning players the time of meaningless training, it thrusts new players into a game they are very unfamiliar with. Luckily, they have a number of demonstrations that can be accessed in-game (during combat even) that are very helpful and informative. The way in which they are sorted by Chapter is nice as well. Certain demonstrations aren't necessary to watch early on and can be passed and spread out over the duration of the game.

    Comments
    1

    Definitely not acceptable. Put more effort next time and turn it in on time. You are missing the 2nd peice of the game play section as well as the design section.

    -Theodore R (Grader)

    Tuesday 4 March, 2008 by DragoTJ
    2

    Oh I sincerely apologize about the last comment. I did not notice you already turned in one for the week of the feb 20th. Carry on.

    -Theodore R (Grader)

    Tuesday 4 March, 2008 by DragoTJ
    write a comment      back to log
     
    NEED SOMETHING HERE
    blablabla
    blablabla

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014