Tuesday 4 March, 2008
In Fire Emblem: Radiant Dawn, you play as the characters of a raiding party known as the Radiant Dawn. After your country is destroyed by a war and its occupants thrown into work camps by the occupying army, a group of young adults attempts to free their country from the tyrannical grips of their oppressors. The object of the game is to win fights, upgrade your gear, and help save your country from its current fate.
So far the game has been fairly straightforwards in orienting me to the combat system but not much else. Already an hour and a half into the game and, while I am playing on a difficulty level not recommended to people that have not played the series before, I've encountered a few fights that have proven very touchy. For instance, during the first four fights you cannot have any characters die or you lose the game. One character is a great magic user but weak physically (as is the usual stereotype) and many times she'll die from the first hit so I have to take many seemingly unnecessary tactics that keep her far from harm. The problem with this is that in order to get more powerful she needs to fight.
The customization is fairly unique and allows many different forms of control schemes. The gameplay is also very interchangeable and the game can look vastly different during combat depending on the options you choose.
The way in which no beginning tutorials is both a blessing and a curse. While it does save returning players the time of meaningless training, it thrusts new players into a game they are very unfamiliar with. Luckily, they have a number of demonstrations that can be accessed in-game (during combat even) that are very helpful and informative. The way in which they are sorted by Chapter is nice as well. Certain demonstrations aren't necessary to watch early on and can be passed and spread out over the duration of the game.