Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    megatronsf's GameLog for Medal of Honor: Frontline (PS2)

    Thursday 6 March, 2008

    Gameplay:
    Granted, there are a million first person shooter games about war and even WWII in particular. Either way I felt that the versatility of this game stands out even within the MOH series itself not only because of the intensity of the six missions that Patterson is led through, but also for the genuine nature of it. The levels vary greatly in their lengths and content, but throughout all of them the player feels satisfaction at the downfall of the enemy or any of the many destructive projects that Lt. Patterson and his squads of American and sometimes British soldiers. What I found most mazing on my second go at the game was the flawless interaction between the player and the game environment, and how well the levels aid in shooting. Not only are there randomly placed barrels containing gunpowder, but also smaller gas tanks that explode with a large enough radius to kill anybody near.

    Design:
    There are many elements to this game's overall design that are still impressive to me such as the ability to shoot through most openings and windows without question. That along with the fact that the levels vary from very open grassland type maps where sniping is essential, to hand-to-hand combat in confined city streets. The way that the towns are depicted as ravaged and battered from war adds to the game's fidelity and mood while also limiting the players movement to the right direction in most cases. Where in modern games, the player would probably just be able to crawl around or over a huge chunk of dislodged concrete, in Metal of Honor: Frontline there has to be an alternate route. I find this completely acceptable given the detail that the game has elsewhere especially in segments of the game where stealth is utilized. That is where I found the true subtlety of the game to lay was in the parts where the slightest wrong move will awaken a guard, or rouse a group of stationary soldiers.

    Comments
    1

    good game log

    -Nicolas Kent (grader)

    Monday 10 March, 2008 by Jade
    write a comment      back to log
     
    NEED SOMETHING HERE
    blablabla
    blablabla

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014