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    Bokens's GameLog for Bioshock (PC)

    Thursday 6 March, 2008

    Gameplay #2:
    The main enemies you fight throughout the game are mutated human called splicers, there are also robot drones and every once in a while you will come across a "big daddy" and "little sister". you can get a resource that lets you get new abilities called plasmids from the little sisters, but in order to do so you must kill the big daddy. there are mechanical things throughout the game which can be "hacked", which requires you to connect pipes, so that water can flow from one point to another within a certain amount of time. The game has some horror elements in it, however when you die, you simply respawn nearby and no progress is lost, and once there is no consequence to dying, the game is no longer scary.
    Design:
    At its core, this game is just another fps game, but it does have several things added that help it to be something more that that.
    There are rpg and horror elements.
    There is a fairly interesting storyline.
    It features the hacking minigame.
    In addition to normal fps weapons, there are plasmids, which give you ineresting new abilities.
    The game is in desperate need of some penalty for dying, so that the game has at least a little challenge.
    The gameworld and tone are such that the player is drawn into exploring it and finding out more about the characters within it.

    Comments
    1

    Nice insight, but very short. -Trevor Prater(grader)

    Tuesday 11 March, 2008 by Tdprater
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