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    Daizengar's GameLog for Super Trivia (Arcade)

    Thursday 6 March, 2008

    Gameplay

    For all of the faults in the game's categorey set up, I have to ay that my freinds and I loved this game. Its hard not too. The set up provides lots of competition between players, and everyone loves to talk trash to everyone else. It didn't matter if the other people were ahead or behind you in score, you still gave them flack anyways. While this game was probably made with a familly audiance in mind, it appeals plenty to the half drunken college male audiance as well with its trivia quetions most people can ansewr and competitive enviorment.

    The difficulty of the questions was set low enough that anyone could compete for top position. Addmittedly though, some questions did come out of left feild and stumped anyone, espeacially in the history categorey it would occasionally ask about people and I, as a hitory major, would respond with "who is this person, and why do I care?" The history categorey really could have benefitted from relying on obscurities less.

    If you want a game where you can sit down with friends, whittle away the hours, and blow a number of tokens higher than you would like to admit, then this is the game for you.

    Design

    For the first part of the deign portion I would like to talk about the design of the arcade booth itself. acutally, I want to spend the entire design portion on this topic. One of the most often forgotten rules of the arcade game is that even an awful game can be made awesome with a cool booth set up. A classic example of this is the original Star Trek aracde game, where the ship was hard as hell to controll, and you couldn't hit anything, but no one ever complained becaue they got to sit in what looked like Kirk's chair with all the cool buttons on it. Another good, more recent example is the Star Wars trilogy game, where a so-so shooter was turned into an arcade staple.

    Super Trivia takes advantage of this rule. There are four consoles, each accompanied by a stool. One for each possible player. Unlike other arcade consoles which try to squish players together to conserve space, Super Trivia gives the players all the space they could need. The three buttons alloted to each player are about six inches in diameter, so even the most senior player can hit the right button despite any unteadyness in the hands. This set up is placed around a huge big screen tv that displays the categorey wheel in the questions. It really captures the gameshow feel, and turns a so-so arcade game into a valued time-waster.

    Comments
    1

    Well done gamelog! Interesting take on the Design section of your gamelog. For arcade games its "console" does have an affect on the player's gameplay. Good luck with your project!

    ~Sheena Marquez (TA)

    Friday 7 March, 2008 by SheenaMarquez
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