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    Cintita's GameLog for Mario Kart (Wii)

    Thursday 6 March, 2008

    GAMELOG ENTRY #2

    GAMEPLAY
    For the second session of the gameplay of Mario Kart 64, I chose to play along with my two other friends the section of racing each other. The racing was intense because we chose to not include the other computerized characters. The characters chosen were all small characters, such as: Yoshi, Luigi and Toad. There were several options to choose from. I didn't quite understand if some were harder than others but some seemed longer and straighter than others which were much more curvy and difficult.
    There was a level that we decided to complete which was Yoshi's Valley and it seemed like many small canyons. It was very much more difficult and longer than I thought. There were different roads to take and it was a challenge to maintain myself on the road. I kept on falling down from the road to the ground and sometimes get squished by the giant egg. The game was with less flow because it was more of a pressure filled game session because it was not only timed but I kept on falling down from the main road, keeping me behind from the rest of the crowd. This game session was more interesting because it wasn't as repetetive as the battle session.


    DESIGN
    I really like how the racing levels vary and consist of many different types of environments. There are different challenges that come along with each level. For example: the beach, the crabs and sand and water are the obstacles that make the game more challenging. There is a level of racing where there is a train that passes through the tracks and you risk getting crushed or are forced to wait and end up with a slow racing time. Such small challenges like that are very intriguing and make the player want to pass it with a faster time. Racing games in general are very competetive and addicting games because of the timed sessions.
    There are invisible walls to the game that confused me at first because there would be moments where I wouldn't be able to control my Kart and would spinoff and hit the "wall". The game is made up of very large spaces for each level but is still guided through and of course planned out to guide each player through the race. There is also a "reverse" sign whenever the player is going the opposite direction which I find very helpful compared to other racing games. All in all, Mario Kart 64 is a very beginner racing friendly game. I wouldn't change much about it because it was well thought out, non-violent, child-friendly, fun, and entertaining.

    Comments
    1

    Great -Chuck(grader)

    Tuesday 11 March, 2008 by Joekickass
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