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    cweilee's GameLog for Assassin's Creed (360)

    Thursday 6 March, 2008

    GAMEPLAY
    The gameplay remain the same throughout the game. It actually gets quite repetitive, and boring after a while. The only thing that needs to be done is the gather information, view points, and kill the target. That is pretty much the whole game.

    The story is what keeps the game going and cover the fact that the game is repetitive. The gameworld is as beautiful as ever. Each city has its own special feeling, and can be distinguished from other cities. Each cities has flags that needs to be gathered. I, personally, think that this gathering mission is not as fun as everyone says. The fact that some of the achievement can only be gained to gain the score is annoying.

    DESIGN
    The gameworld is what shines in Assassin's creed. The gameworld is important to the game because the game tries to give the player the most realistic way of showing the world and how an assassin work. The only way to do that is force the player to explore a whole new city and the have them gather information about there target within the city. At the same time, the player knows the city a lot better than normal. By exploring the gameworld, the player is experiencing a whole new experience.

    Social Stealth is the new way of playing a stealth game. The player gets to blend in with the crows and the guards wouldn't notice them. The battle system is, however, lacking of complexity. One button does everything from attacking to countering. Most of the time, countering is the best way to kill the enemy and I mostly used that move to win fights against the enemy. I like the combat system, but I just wished that it could be a little more complex.

    Comments
    1

    I'd like a little more detail

    -Nicolas Kent (grader)

    Monday 10 March, 2008 by Jade
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