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    origin8's GameLog for Donkey Kong 64 (N64)

    Sunday 16 March, 2008

    Game Entry #2

    GAMEPLAY-

    In my second gameplay experience my emotion was excitement. I was playing a battle game against someone else. I really like games that involve competition because it makes the game more interesting and exciting to play. In the battle games both players are allowed to choose the character that they want to be. I like being able to choose my character but I wish I was able to create my own character with the characteristics I choose.

    The storyline of this gameplay was different from the first gameplay because it was a battle between two opponents. Within this gameplay the results varied because the players didn’t know who was going to win. The narrative progression was based on the layers fighting against each other and seeing who the best was. At first the storyline is fun but after playing for too long the game because boring because both players get tired of trying to win. The battle games are the best games the player is allowed to interact with other players making the game more interesting. The interaction between my opponent was competition because we were both trying to win. In the end we both shared victories and losses that made the game fun and interesting.

    DESIGN-

    An element that I liked of the game was being able to get lives fast. Gaining lives was not as challenging as it is in other games. One thing I didn’t understand about the game was what the other items were used for. All I know is that I kept collecting them. The good design element of this game was the way the characters would move. I liked their fighting moves because since the characters are monkeys they use their tails. The bad element design was the camera angle. There were points in the game where I couldn’t see where the character was going or who was attacking me.

    In the battle game there aren’t any levels because the player versus their opponent. The only difficulty in this game is finding our target and being able to fight them. The game isn’t much of a challenge instead it is tedious because it takes too long to destroy your opponent. The game provides the challenge of looking for new lives throughout the setting of the battle. Fighting with your opponent is what keeps the game interesting because it is fun to see each other fight. The competition is what keeps the player going in this game. The game creates conflict between the player and its opponent. By providing lives makes it harder to have a winner.

    The tone of the gameworld is jungle. This tone is set through the trees and water in the middle of the room. In the setting there are vines hanging from the ceiling and most of the walls look ancient. Throughout the game I didn’t really understand the reward structure because I didn’t know how to use the items against my opponent. The only reward that I did like was being able to beat my opponent.

    Comments
    1

    This is a great gamelog. Nice work!

    -Gillian (TA)

    Tuesday 18 March, 2008 by GillianSmith
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