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    Tunner's GameLog for Guitar Hero III: Legends of Rock (PS2)

    Tuesday 6 May, 2008

    Ive been playing all of the guitar hero's for a while now, with exception for the hair metal one, and thought that i would write a log about it. In guitar hero when the song starts the player must be able to hit the right buttons while also strumming the guitar at the right tempo. TThe game is easily disernable because the player can easily see if they are hitting the right notes because if they are the music will play uncut and the rock meter will be in the green or at least rising. If the player is doing badly the music will cut out and the rock meter will be in the red or going down. There is also a fair amount of chance in the game, the player does not know when the special notes will come by that will, if they hit all the notes correctly, give them the star power. Playing with star power can have a drastic effect on your score but rapidly increasing it. Besides these more "technical" reasons for the game being fun to play it also is fun because the music ROCKS and playing that well on a foe guitar ROCKS because learning it for real takes forever.


    Why do you think that Guitar Hero has been such a success while Frequency, by the same creators, bombed at retail?

    Tuesday 6 May, 2008 by jp
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