Sunday 5 October, 2008
Giving GTA: San Andreas another go today, I decided to pause doing missions and simply move around the city of Los Santos to find somethings to do. Immediately I was made aware of how bad of a driver I am in the game. It could be me, but I suspect that the game engine and the layout of a virtual city makes it very hard to drive a car around without bumping into something a few times.
My casual ride turned out to be quite a bit rougher than I expected. I have yet to become accustomed to driving in GTA, so my speed control was terrible. I bumped into other cars, I ran over and injured a few people. At 2-star wanted level, the police chased me around, and I managed to hide from them long enough to get a paint job to escape going to jail. The weird thing is: I managed to get a 2-star wanted level a lot faster than when I was working on the missions, and I wasn't even trying to.
This prompts an interesting ethical question about goodwill and its outcome. According to Kant, even if a person's best effort at doing good should fall short and cause harm, the good will behind the effort is still good. I did not have any ill-intentions while driving, yet I caused accidents and the police turned on me. It seems that Kantianism and the categorical imperative does not apply in the game.