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    vantran's GameLog for Grand Theft Auto: San Andreas (PC)

    Sunday 5 October, 2008

    Giving GTA: San Andreas another go today, I decided to pause doing missions and simply move around the city of Los Santos to find somethings to do. Immediately I was made aware of how bad of a driver I am in the game. It could be me, but I suspect that the game engine and the layout of a virtual city makes it very hard to drive a car around without bumping into something a few times.

    My casual ride turned out to be quite a bit rougher than I expected. I have yet to become accustomed to driving in GTA, so my speed control was terrible. I bumped into other cars, I ran over and injured a few people. At 2-star wanted level, the police chased me around, and I managed to hide from them long enough to get a paint job to escape going to jail. The weird thing is: I managed to get a 2-star wanted level a lot faster than when I was working on the missions, and I wasn't even trying to.

    This prompts an interesting ethical question about goodwill and its outcome. According to Kant, even if a person's best effort at doing good should fall short and cause harm, the good will behind the effort is still good. I did not have any ill-intentions while driving, yet I caused accidents and the police turned on me. It seems that Kantianism and the categorical imperative does not apply in the game.


    It is interesting that you point out that the game controls themselves make it hard to follow a set guide of morality.

    Thursday 16 October, 2008 by mtisdale
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