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    stephanie23's GameLog for Super Columbine Massacre RPG (PC)

    Wednesday 5 November, 2008

    The last session that I played opened my eyes more. The conversation between Dylan and Eric is disturbing but at the same time, very painful. They both discuss their point of views of the world and are very angry and hurt. The society has seem to dictate their views and is obviously in a very depicted in a very negative way. They are two teens who feel like there is no where to go and apparently, no turning back. Both chracters are determined to get what they planned done and the way they carried on with their plan was accurately and carefully put together.Eric and Dylan only have eachother in this life and the emptiness that they both feel lead to anger and animosity towards their peers. Due to lack of attention, these teens are neglected and resort to violence to bring attention to themselves. The media obviously has influenced these individuals, but I believe it is up to the moral agent themselves to decide on their actions. The game is immoral in making it a task for the player to engage in mass murder and to participate in the massacre, but at the same time, allows them to identify their own morality and know the difference from wrong and right. Columbine is truly a real tragedy and to even engage yourself in a position inside the school during that unfortunate event is disturbing, but at the same time, understanding of the misunderstood boys.


    In what ways could the designer could have changed the game so that people could get a first hand knowledge of the reason behind the massacre, without being offensive. Maybe a game in which the player has to prevent the massacre by negotiating with the boys.

    Sunday 23 November, 2008 by mtisdale
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