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    Laverim's GameLog for Grand Theft Auto - San Andreas (PS2)

    Monday 19 January, 2009

    1-19-09
    On my second playthrough of Grand Theft Auto: San Andreas, I figured it would be a good idea to try out some cheats while playing. According to a friend of mine who had played the game in the past, a fun way to use cheats in this title was to combine the all weapons cheat with the super jump cheat. As I began this second play through, I found the cheat codes a bit daunting to input. Perhaps this is an effort on the part of the creators to deter cheating. To my surprise, using this cheat will incur damage when you touch back down on the ground. In a way, I suppose this makes a fair bit of sense in an ironic way. By leaving in fall damage with a cheat like this, you bar the players from being able to truly exploit it.
    This, in effect, forced me to learn a way around the damaging qualities of this super jump, teaching myself ways of negating damage upon landing. This typically involved bouncing off of buildings, or finding a way to travel from rooftop to rooftop. This, coupled with the katana, made me begin to feel like I was playing some sort of ninja assassin game instead of San Andreas.
    This brings me to an interesting standpoint for San Andreas. The developers have introduced us to this gang-infested and truly violent realm and culture. While playing this game, we the player, are allowed to believe that what we are doing is the right thing to do because the game will reward us for our actions. Killing allows you to acquire money, having sexual intercourse with a prostitute will recover health, killing said prostitute will give you back your money, and the list continues on. However, when it comes to the cheat codes, they are long and difficult to input, with game play drawbacks in some cases. This acts as a strange deterrent for cheating imposed by the developers of the game. This begs the question of whether or not the creators deemed cheating in their game ethical. The cheats in question are within the game, but not without side effects. Naturally, one could go ahead and input all of the cheats, but this would take a decent amount of time and attentiveness to the code’s input. As stated before, this bears some irony to it in the form of a game free from typical societal values and morals with the implication of a moral standing against cheating.

    Comments
    1

    I think you need to focus on the game content not your ethical relationship with the game.For example, if you cheat or not.

    Sunday 25 January, 2009 by mtisdale
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