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    22samurai's GameLog for Skies of Arcadia Legends (GC)

    Wednesday 21 December, 2005

    Okay, so I've had this game since Christmas 2004 and I have just now gotten around to playing it. Oh, I've been busy, so there's a reason for it, and I've wanted to have time to really savor it. I have started this game about 3 or 4 times and restarted because A) it was too long since I had last played it and I couldn't remember what to do next or B) I realized I made a wrong choice and had been saving over one save slot for too long to restore back to where I could try again.

    So last night I started up where I left off, right at the beginning when you run into the Arcwhale. Don't choose to attack it! This is one case where retreat is better. You can't just go and attack everything. Actually, this game rewards caution in several circumstances, which gives it a more realistic feel. You're basically kids - teenagers - on a quest to rescue your father. As such, Vyse and Aika act like kids, and they have strengths and weaknesses. Major props go to the localization team, who translated the dialogue and all the other text in the world so expertly. No "Master of Unlocking" here, no sir! The only thing that feels a bit awkward is the second option at the shops: "Talk about various things" - which is a rather direct translation from the Japanese, but like so mcuh Japanes, is hard to find a better way to express it in English because you get the meaning.

    Anyway, a few notes:
    -The moonfish are great for upgrades. Keep your eyes oepn for little comet-like trails in inhabited areas - these are moonfish. There's a finite amount of them and if you look hard, you can get lots of things that advance your character significantly.
    -Speaking of character advancement, there is a "Mystery Merchant" that appears on Sailors Island and (I'm assuming) other places in the world as well. He has aIf you meet him, DO NOT see what he has to offer, leave him and think you will see him again. He won't be there. There seems to be some logic to his disappearance, but it could be all random. For example, he stayed around until I talked to another shopkeeper and then he disappeared. Once I left sailor's island and returned a minute later and he was still there. There seems to be an incomplete memory clear if you hit "reset" on the cube, because in my save game, he was there, but after I visted the other shopkeeper, he disappeared, and didn't reappear even when I reset the game. I turned of the cube completely and started it back up, reloaded my save game, and the Mystery Merchant was there again! Wierd.
    The point of all this is, if you see this guy, don't leave without getting his stuff. Sell your weapons, armor, crystals - whatever it takes to make sure you manage to get the items he's selling. You may never see them again. I sold everything except the original armor&weapons of the characters, which are irreplaceable.
    -In Valua, the Lower City, when you have to chase Marco, I went a different direction and caught up with him. I got a healing crystal for my effort. I wonder if I could get something better if I was faster at catching him? Who knows. Interestingly enough, I checked out several FAQs online and nobody mentioned this little reward. Maybe nobody else got it?

    Maybe finally I can get past the 10 our mark on this game and see what it has to offer.

    Comments
    1

    Welcome to GameLog!

    Have you played the Dreamcast Arcadia game? (I think this one is a sequel?)

    Like you, I find it really annoying when you have to restart a game because you can't remember what you had to do next. I think that is one of the reasons I really enjoyed some old school RPGS that kept an automatic journal where you could see what you had done as well as what you had left to do. :-) I'm surprised it isn't used more often...

    Friday 23 December, 2005 by jp
    2

    Actually, this is kind of like a DX version of the Dreamcast game - more discoveries, improved battle, etc. Also, they added hunting for Moonfish throughout the world to get the same items as the VMU mini-game for the DC. It's still one of my favorite RPG's, and I'm not even finished with it yet.

    Tuesday 31 October, 2006 by 22samurai
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