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    IKnowBrianYancey's GameLog for Super Columbine Massacre RPG (PC)

    Monday 23 February, 2009

    Today is my second day playing Super Columbine Massacre RPG, and it has gotten worse. I was hoping that maybe, just maybe they would take a higher route and make the murders something easy to swallow (if that is possible). But that did not happen in the least, I again felt awful playing the game and questioned why someone would make it. After I play this game, I feel like I need to go pray in some religious institution. The amount of pain that people had to suffer through these incidents is overwhelming, and for someone to make a video game based around these events where you play as the murderers is just sickening to me. I know this must be a redundant statement, but in this case I cannot play devil's advocate and back up this game in any way shape or form.

    To back off the moral logistics of the game for a moment, the game play has not evolved at all either, if anything it has degraded. I am not an RPG fan in any of the sense, but I do enjoy the occasional RPG. This one was confusing which lead to missions lasting longer than they should because you do not know what to do. I walked around for like fifteen minutes trying to find the spot that I am supposed to stand to watch the bombs go off. This was a huge annoyance that made me almost quit, but I finally found it. After the bombs went off, the murders began and again I felt like leaving the game. Killing the students (appropriately named "Preppy Girl" "Jock Type" "Nerdy Guy" ect.) was just plain terrible. Also, it was not made clear how many students you have to kill (if any), and where you need to go. I spent the rest of the time walking into every student I could pressing the auto play button. It became very redundant and I was bored within five minutes.

    I stopped playing after hitting every room in the main hallway and entering the side hallway, realizing how many students I have to kill. I do not know if I have to kill all these students, but it appears that I might. This game almost makes a mockery of the incident. The ease at which you can kill, reload, and get health packs is unbelievable. I was really hoping that maybe the game was trying to show that school shooting is wrong and it should never be done, but this game almost glorifies it and its ease. I really hope that I am able to find a way out of the school without killing many more students, but I thoroughly doubt it.

    Comments
    1

    "I was hoping that maybe, just maybe they would take a higher route and make the murders something easy to swallow (if that is possible)."

    Wouldn't doing that be worse? If you make the murders more "fun" and "easy to swallow" you would be lessening the gravity of the situation, right?


    "The ease at which you can kill, reload, and get health packs is unbelievable."

    Other than the health packs, don't you think it's unbelievable that the shooters were able to walk into the school loaded with weapons and mercilessly gun down 13 of their fellow students? I think that part of the point here is that the real life event was pretty unbelievable...except that it actually happened!

    Thursday 26 February, 2009 by jp
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