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    filipo1986's GameLog for Super Columbine Massacre RPG (PC)

    Monday 23 February, 2009

    With my final half hour session I continued doing the same thing from the last, which was killing as many students as they can with the ammo and health that is given to Dylan and Eric. It was quite interesting the gun power these two boys had and since the beginning of this “mission” only had to use two “medkits.” Some of the characters that Eric and Dylan were battling with are retaliated and that is why the two boys were losing “hp.” I found it quite intriguing how the game decided who would retaliate and who could make the move to miss our shots. It seemed as though only the “jockeys” could do so do anything to harm either Dylan or Eric. It also took a few shots to bring them down too, but on the other hand it was like one shot kills with any of the girl characters or against any of the faculty. I was amazed by the fact that the only faculty walking around the school were janitors or math teachers. I’m assuming that these two characters were the only ones that Dylan and Eric hated, because in the beginning of the game they were talking about who the hate and it seems as though everyone they hate was represented by a character in the school. Mentioned in my earlier blog I started out in the parking lot and made my way to the cafeteria. Having to kill all of the students in other place took more than an hour of game play. Obviously what Dylan and Eric did was immoral on any kind of an ethical way of thinking. Under Utilitarianism, the two boys (which are only two people) killed a mass number of students and faculty. The sadness of the outcome exceeds the happiness. Under Kant’s way of thinking, Dylan and Eric used these people as “a means to an end” which is considered immoral under Kantianism. The two boys were killing all those people because they represented what they didn’t like about society, and killing someone for that reason is always considered “a means to an end.”


    Since the game is from the "point of view" of the shooters, you could argue that everything that happens in the game is what they imagined would happen. So, the students who fight back are the ones they though would fight back and so on.

    Wednesday 25 February, 2009 by jp
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