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    CFREEMA3's GameLog for Super Columbine Massacre RPG (PC)

    Sunday 16 August, 2009

    My first impression of Super Columbine Massacre RPG is how much the plot related to what actually happened. In the game the one kid mentions how he reformatted the drive on his computer so that no one would be able to find what was on it. You could leave a tape with an explanation of why you were going to shoot up the school. It mentions where the kids used to work and showed a flashback of them testing their explosives. All of this stayed true with what actually happened.(As far as I remember) I was really impressed with how historically accurate the plot of the game was.
    I guess what struck me the most about this game is what was the motivation behind making this game? Obviously the creator was not interested in making a profit because people are able to download and play this game for free. Is telling the real story behind the massacre the point of the game? I don't think so. Most of this information is widely available and has been covered in the news. The only reason I can think of is the creator is showing off. He seemed to want attention or recognition. He made a game that people would think is inappropriate and many people would talk about his game. We're even required to play and discuss this game for a college class. This is kind of a sick and twisted reason to create a game.
    As for playing it I tried to limit the amount of time that I played it the first time because I have heard that it takes a short time to finish the game. I wanted it to last through all three game sessions. I started the massacre and reached the cafeteria and then saved to continue the game later. Even though that I found the overall idea of the game to be appalling I felt that I had to kill every one in every class room before moving on. In other words the game turned out to be fun to play for the most part.


    Why did you feel like you had to kill everyone in the classroom?

    Wednesday 19 August, 2009 by jp
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