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    Danielle's GameLog for Super Columbine Massacre RPG (PC)

    Sunday 16 August, 2009

    There is officially something wrong with this world. How could people design such a game and still have a conscience? This was a tragedy that the creators want to show us over and over again, is it really necessary? If the game was designed to show that the students Davis and Klebold were crazy, didn't we already know that? and if it was designed to show us the opposite, shouldn't it have been stopped? Bottom line why was this game created? Even though I couldn't wrap my head around the existence of the game, I downloaded it (without an age check) and started to play.
    When I started to play at first I was having some technical issues; I couldn’t read the dialogue because it was too fuzzy so it took me a while to understand what I was supposed to do. I did love however controlling the game with just the arrows and the spacebar/enter key. It was very difficult to understand how to start the game and where to go. For example I grabbed the bombs from the trunk but then didn't know where the cafeteria was, so I kept on getting caught by the hall monitors. I have been playing for a long time because I keep getting caught so I have made it to the shooting stage, where I can go up to anyone and shoot them. After a while though I did forget that I was playing an event that had really happened and that’s when I ended my session. I was getting so caught up in trying to advance and meet up with Klebold that I was just shooting everyone.
    It was weird throughout the game because I would catch myself thinking, oh this is not that bad, but then quickly again tried to remind myself that this was a horrible event that took place. I was getting so caught up in the game that it voided the true meaning behind it.

    Comments
    1

    DO you think that it is any different from, say, recreating events in history that were also horrible such as historically accurate battles from WWII?

    Monday 24 August, 2009 by jp
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