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    Wildstar's GameLog for Grand Theft Auto - San Andreas (PS2)

    Monday 21 September, 2009

    I started a saved game. After spending the last session just exploring the environment I started to work on the missions again. The next mission was to stop a rival gang as they went around the neighborhood and did drive-bys. Again I reminded more of vigilante justice more than anything else. But then after the mission to get weapons the next one was to go into the Ballas area and do our own drive-bys after killing many from the rival gangs itís just a simple matter to have the car repainted and the police are no longer looking for us. I had more trouble doing this mission the going after the car with the Ballas gang members. While under the guise of protecting your neighborhood I can understand confronting the rival gang. I cannot understand the reasoning behind going into the rivals neighborhood and asking them to retaliate. It is possible that you are performing a preemptive strike. To me it still sounds a lot like premeditated murder.

    Over all I am still unsure of what the draw is to this game. Perhaps the overall sense of freewill that the player has is the draw. It is not as linear as many games. I do not believe that there is a time limit involved in which you have to complete the main story line. I am still unsure if I will ever pick the game up again. I will admit I am more likely to play a game that is a little more fantastical.


    You've highlighted an apparent contradiction in the game's narrative. Do you think it is a mistake from the point of view of the game designers or do you think there is some way to explain or understand that contradiction from the perspective of the game's characters?

    Wednesday 30 September, 2009 by jp
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