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    CWEberhardt's GameLog for Grand Theft Auto - San Andreas (PS2)

    Thursday 24 September, 2009

    Well, today I did a few more missions, got to a point where I kept failing, then decided to roam the city instead. I discovered the vigilante missions and realized it was the first (and only) thing I had found for your character to do that could arguably be construed as good. The only other ways to make money and progress is via breaking the law, then again you still have to break the law to start the vigilante missions anyway. The game feels more and more like an RPG with one class choice. There are a very limited number of ways to interact with the world, and despite the game’s supposed “freedom”, all of the choices limit you to the one role your intended to play, that is a thieving violent murderous gang member.

    Comments
    1

    The vigilantes missions are interesting precisely because they require blatant law-breaking in order to get started. However, I would argue that San Andreas has plenty of activities that aren't related to crime in any way. The issue is that it takes a lot of time (and progress) before they become available. For instance there are a lot of driving missions that are mostly about racing or doing stunts.

    Wednesday 30 September, 2009 by jp
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