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    FromAnonymous's GameLog for Super Columbine Massacre RPG (PC)

    Thursday 29 October, 2009

    I can't say I've really accomplished much more in this game outside of killing a multitude of students using a variety of weapons. I'm a little confused now as to what the objective of the game is (if it is anything other than kill as many people as possible). Despite the fact that I have not accomplished much more in the game, I have been able to think about it a lot more critically. It seems to me that more than commenting on the actions of Eric and Dylan, the game is more interested in critiquing the media's sensationalism and immediate scapegoating of video games/music/movies. It's especially intruiging to me to see an "independent" video games like this as I don't really have much exposure to them. I only really see the big-budget/mass-produced games, and I think that might be why I have such a cynical view of them. I have trouble believing that any of those games are created for artistic purposes or to make the players ponder what they are doing . . . or even a narrative that is based around some sort of emotional pull. I feel the same way about movies (Hollywood pictures generally suck), but with movies there is a huge underground independent community who are interested in making art. Super Columbine Massacre, however crappy the gameplay may be, is really cool for that reason. The designer bypassed the system to carry out his own vision and spark interest on a level above just pure entertainment. I would love to see more of that in the video game world . . . and I honestly think it will happen sooner or later.


    There's a really large and rich indie game scene. Let me know if you're interested and I can share a few pointers to games you might find intriguing.

    Wednesday 4 November, 2009 by jp
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