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    richard.perez's GameLog for Grand Theft Auto - San Andreas (PS2)

    Tuesday 13 April, 2010

    To start out there is only a partial map to explore but what the game lacks in immedaite open-ended play, it makes up for in establishing a context of the main charachter. San Andreas is the fictional city environment that mirrors Los Angeles, and other California and Nevada cities of note, and CJ is the hero that navigates this environment.

    The loading scenes themsleves perk the interests of a person by adding a comical touch to murderous and life-ruining notions, such as gang violence and prostitution. It starts to appear more comical in nature than violent and the main charachter CJ appears to be a likable person in unfortunate circumstances. A apposed to a stereotypical hardened ill-tempered criminal.

    The ability to change the camera to different views is not uncommon in games, but in this game in particular, with the setting of LA, uses the far overhead camera to a certain degree of innovation that is reminiscent of video footage from a helicopter (L.A. race riot footage is emulated).

    The first sitauation that arose in the gameplay that sparked my interest was the attempted robbery by CJ's friend in a restaraunt. CJ chooses to halt the robbery and they both flee after the clerk pulls out a shotgun. When leaving CJ decides to assist in the escape by driving the car away from the scene. The choice was made to stop his friend but he chose not to turn him in or make any real case for preventing this from happening again. A utilitarian might say the consequences of CJ's action were correct because he stopped the robbery prevented the arrest of his friend and managed to get them both out of trouble. However when trying to establish a concrete guidline or set of actions I wouls believe that simply stopping the crime before it happened is not enough. It was never certain CJ would convince his friend not to shoot and it is not enough to allow the question to remain if this behaviour will be repeated. Kant would want a solution to the problem that would work every time.

    This begs the qustion what should CJ do, according to Kant? Not get involved so as to harm others and call the police, assist in apprehending his friend reagardless of what they have went through, or maybye to not get involved to any degree at that point taking cover and letting events play out? For Kant the action must be concrete. Perhaps letting his friend committ the robbery (in order to prevent accidental injury) and then assisting the police with apprehending his friend. But this game obviously is showing how difficult this particular situation could be for a man who is attempting a better life.


    " But this game obviously is showing how difficult this particular situation could be for a man who is attempting a better life."

    Good point. It's easy to be critical of CJ and his actions while at the same time ignoring his options. Can you be unethical if you have no choice?

    Monday 26 April, 2010 by jp
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