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    ISMITH4's GameLog for Super Columbine Massacre RPG (PC)

    Monday 17 May, 2010

    Final Thoughts
    I’m still mildly irritated and ultimately do not know what to think of Super Columbine Massacre RPG’s final sequence of gameplay. After the solemn memoriam of the aftermath of Columbine that features the actual pictures of the gun ridden bodies of Eric Harris and Dylan Klebold, mourning parents consoling crying students, police, and the baby/childhood pictures of both Eric and Dylan, the character is then transported to hell/perdition and fend off soldier demons from DOOM.
    I believe this terribly detracted from the game’s authenticity and overall message. I was no longer endeared the to characters and became estranged from the game’s material. This was a drastic change considering just a few minutes before I was watching Dylan sitting alone in the cafeteria while Radiohead’s heartbreakingly nostalgic Fake Plastic Trees played in the background. The game quickly undone all that it had worked to achieve in moments what it took over and hour and a half building.

    Comments
    1

    You describe an interesting shift in your perceptions. Do you think the designer intended that on purpose? That you're not supposed to feel sorry for the shooters even though he wants you to know more about them?

    Saturday 22 May, 2010 by jp
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