Monday 20 September, 2010
Let me first start off by saying that I am not a huge fan of the Grand Theft Auto series as a whole. I have played nearly every one of them, however I have never completed any of them. To me, the game drags on and it is the same stuff over and over. With that said, when I played San Andreas for the second time, there were a few things that stuck out to me.
As soon as I picked up the controller to play the game, I had a choice to make. Should I play by the rules, and do all the missions or should I just go haywire and kill people and steal cars. Since I donít plan on playing the game that much, I opted for the second option. I started this playing session from the beginning of the game, even though I did have the option to play it from much later in the game. At the start, I ran around until I found a sweet looking car to steal and drive around. Once in the car, I sped around and ran as many people over as possible. One thing I noticed was how many taxis were in the game. We live in Chicago, and there are nowhere near that many taxis. The driving itself felt pretty good for a PS2 game, especially considering this game is not primarily a racing game.
One thing that got me thinking occurred in the middle of the night (game time), when I ran over, what appeared to be a homeless person. Whether or not it was an accident doesnít matter. What matters is was it ethical for me to run this man over, and keep on going like it never happened? Well, according to the Utilitarianism theory, it was ethical for me to do so because as far as I know, nobody is saddened by this news. My character was happy about it because he is just a killing machine. Thatís more happiness than sadness.